![]() In short, make sure you know what is the size of your character sprite is, then extend the canvas/image to match the format, the width will be 4 times of your sprite, the height will be 2 times.Īn alternative solution is to crop the empty part entirely, leaving only one sprite per entire sprite sheet, and then add a $ to the beginning of a file name to tell RPG Maker to treat one character as one file. it will do a simple math dividing the size of the sprite sheet, like this table below So in order for RPG Maker to know which one is which when you select them in event,database,etc. A sprite sheet aka the image file can have 12 different dog of the same size. 2 weeks ago I launched my first game, Plague of Yamorn, on Steam Since then, I added lots of qol and accessibility improvements, tons of balancing and the game is almost at those hallowed 10 Steam reviews Just 3 to go So If you want to try or have tried the game, please, write a Steam review. In order to have to the dog to move you need a sprite like what you made there. ![]() RPG Maker will split the sprite sheet into 8 characters/pattern by diving the size of the sprite sheet. There can be 8 characters/pattern in one sprite sheet. I'm guessing your spritesheet is using the same size as the default RTP one.
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